DaCre: Diagnostics

The Next Installment of DaCre
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Bio Applications

View previous topic View next topic Go down 
AuthorMessage
High
Admin
avatar

Posts : 37
Join date : 2012-03-23

PostSubject: Bio Applications   Sun Mar 25, 2012 12:10 pm

Simply put, a place for people to post their prospective bios for someone to come along, look at, and either approve or deny them.
Back to top Go down
View user profile http://dacrediagnostics.forumotion.com
Ark Von Doom

avatar

Posts : 45
Join date : 2012-03-24

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 1:46 am

The CDC. It's so empty, I'm hearing echoes. Lets fix that.

If these aren't the kind of powers they'd have (a.k.a, Utah's are very personally fitting to him, and I'm not sure whether they'd be directly taking powers from felled DaCre or actually developing their own from scratch), just tell me. And Tanya is just a normal employee with no powers... But hey, I figure not everyone around the place is going to be a Super when the Fiend hits.

Anyway, without further ado, the latest flavors for Mountain Dew are:


-Human Bio-

Name: Nate Greendale

Age: 46

Gender: Male

Appearance: Nate is a simple man, standing at 5'6, with dark brown hair combed neatly, falling flat and neatly to the right side when he comes it. His skin is slightly tan from his normal home, a beach-house in one of Kairik's neighboring cities, and he has light hazel eyes. Not particularly remarkable physically, he has recently put on some weight due to the surge of Alpha Tester activity at the CDC, but tries to remain generally fit. He is generally seen in a checkered brown-darker brown suit with a blue tie, and formal office wear.

Personality: Nate is just unremarkable enough for it to be distinctive in itself. Even tempered and rational, he has a head for business and maintains a personality that makes him easy to work with, with a healthy appreciation for routines and protocols- though not always an organized approach to keeping up with them. His ambition is faint, but always present; just enough to keep him steadily successful but out of (for the most part) his superiors' worry zones and himself on a consistent road up the food chain. Despite the questionable to downright sinister ethics of the CDC's behavior on occasion, Nate maintains that they are making the neccessary steps down a path that ensures both their organization and the greater good's future. And though ruthless might be the wrong word, he is more than content to ensure that they keep making progress down this path through any means neccessary.

Short History: Responsible for the CDC's personnel recruitment and management, Nate graduated from a business school and was hired to the CDC from an accounting firm outside Kairik, and elevated to his current position after a remarkably short time. The fact that he remains in his position and involved so heavily in the organization is a testament to his level of talent and rational management... And his ability to cope and respond unquestioningly to the dirtier tasks asked of him. Managing the many spies and agendas of the CDC's employees is literally in his job description, and while Afro is responsible for rooting them out, Nate is the one who has to deal with the flack and legal dilemmas that come from sudden "dissappearances" of beloved family members and friends.

Though he is now fully aware of most goings on within the Kairik branch, Nate's first encounter with real DaCre within the group occured within his first month and was part (most) of the reason behind his early promotion. A rogue Wild escaping from the predecessors of the Human Data-Soldiers division managed to get its way out of the main facility... and instead met its end when Nate bludgeoned its head in with a fire extinguisher right in the hallway. He was found as a remarkably potent learner for the soldier division itself, and remained with it shortly for research, but was clearly unsuited for practical combat, and instead simply elevated to his current (and preferred) desk job, where he would be able to find other soldiers equally susceptible, but less... Puny.

Other: Recently received a mysterious package from Amazon. Inside it was a small badge, with a tiny cursive label that read: "Plot Armor". He pocketed this.

Rank D:
-Attack 1: Harm: With his hand Nate creates a slim vacuum-tear on something he touches- the air, an object, a human, a DaCre- which then expands rapidly outwards with extreme force, creating a deep, gaping injury on a physical target or a strong billow of wind in the air.
-Attack 2: ???

Rank C:
-Attack 1: Scar: A stronger, lengthier version of Harm's vacuum-tear, with the addition of sealing with vacuum the edges of the damage done on a physical target for a short time, preventing it from healing the damage done.
-Attack 2: ???

Points: 11


-Human Bio-

Name: Tanya Piddlebane

Age: 38

Gender: Female

Appearance: A fair skinned woman of about 5'3, with blue eyes and light brown hair in a short, near bowl-cut, perfectly suited for office work. Though a bit better than plain looking, she has an average, attractive physique and tends to wear a tan vest and shirt, with a modestly cut black dress and no notable accessories.

Personality: Though she acts eternally chipper and perky, Tanya has a not so neatly submerged utter hatred of DaCre. Prone to both obsessive compulsive disorder, and insomnia, her personality at times can diverge into near 'yandere' states over Nate, and her reactions to most situations are always a touch too severe to be considered completely normal, though she, in fact, has a problem with anything abnormal herself, quick to see foreign things like DaCre as threats and enemies. Her loyalty to the CDC is clear... But at the same time, the way she tends to stare at some of the Wilds that move through the facility, especially Afro, seem to indicate that the moment their sides turned she would not only be happy to order them gone, but pull the trigger herself.

Short History: Tanya encountered her first DaCre when Wilds appearing was still a severe irregularity, stumbling onto a dragon-like beast in the desert during a long road trip and, after following it for days, being found by a highway patrol half-starved and raving about a dragon that had been stalking her. Despite the assurances that no such creature existed from those around her, Tanya could not shake the idea from her head, and entered herself into a mental facility for two years before leaving assured that everything she'd seen was just a delusion caused from overworking.

And then... *Alice*. Spying the cyborg leaving the scene of what always appeared to be the site of a battleground, Tanya at last saw her in a shredded, metal state after stalking her to a particularly grueling fight with a Wild. Now entirely convinced that her entire life had not been a lie, Tanya spent her every waking moment trying to expose the woman for what she was, and eventually went to the extreme of crashing her car into Alice in a public place and nearly creating a media scandal. The police report managed to put it off as an accident on Tanya's part, and wasn't it fortunate that no one was hurt? But it also drew the attention of the CDC, who scooped her up for their own services.

Her position is now that of Nate's secretary, and therefore privvy to a majority of the information he is. She keeps him on track, makes his coffee... And makes sure that that thing with the afro stays the hell away from him.

Other: A born panic factory, Tanya is never without a personal taser and mace, always in her purse even during her highly watched work hours.


-Human-

Name: Utah Septius

Age: 32

Gender: Male

Appearance: A 6’1 man with hair dyed green and slicked back, Utah has a redneck's tan; everything exposed by a wifebeater. His eyes are pale brown, and he wears rectangular glasses not to enhance his vision, but because of target reticules he put on the glasses themselves to help his aim. Muscular but thin, Utah is built like a baseball player, with strong arms and legs built for running. He wears general company uniform while on active training, but in his free time is the kind of guy to sport a leather jacket and an obscure country-band T-shirt, with full boots and spurs.

Personality: A hard worker, though typically unmotivated, Utah gets a kick out of adrenaline-junkie activities, and it takes a lot of danger and fun to spur him into action. Luckily, the CDC's soldier program has both. Though he works as a soldier for hire, Utah is generally only concerned with money as a way to pay for his free-time sports, which include baseball, skydiving, and being the only guy at the firing range to try and match every good bullet hit on the target with a throwing knife to the same location. Though they are being trained, allegedly, as a precaution against DaCre, Utah actually plays the game in his spare, spare time, and is not particularly concerned with them as a threat to world security. They just make for good sport in opponents.

Short History: Utah was hired into the CDC from a Private Mercenary Company performing ops overseas, and was among the first wave of soldiers recruited. Raised as a fighter, Utah was a Little League Champion, and graduated from a military school on the coast, but declined government work for a more lucrative private position- one which, most importantly to him, let him get back to see his family every holiday. Though he is capable with firearms, Utah was always much more fascinated by throwing craft; knives, hatchets, and other things that make use of his old baseball arm- and can impress the ladies. This talent was encouraged within the CDC program for its subtlety, among other reasons- a knife in a private citizen's hand was much easier to explain then a full assault weapon.

His first DaCre experience was with the CDC, but he was surprisingly unperturbed by news of their existence. He also believes in alien space-craft, and that certain famous celebrities are actually members of the undead however, so this has largely been considered him just being gullible.

Other: Utah is a master at throwing weapons. If it's small enough to chuck, be smart enough to duck.

Rank D:
-Attack 1: Flame Trail: When Utah throws an object, he can then light that object on fire, leaving a burning trail of flames that lingers on the ground behind it. When the thrown object hits its target, all that fire rushes towards the object and explodes in a big, char-inducing display. The longer the trail/distance thrown, the bigger the explosion. It's BBQ time!
-Attack 2: ???

Rank C:
-Attack 1: Boomstick: When Utah hits something with an object- thrown, or physically, that object explodes, spewing flames from its contact point and slowly breaking down into a molten mess. Then, to add insult to injury, all of the fire created lurch back like a missile at the original target to explode once again. It’s the boom that keeps on booming.
-Attack 2: ???

Points: 20
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 8:16 pm

The CDC already has Hitomi (as soon as I make her.. :/) and Siege and one secret human power wielder. Razz

Harm: GE:120%
Scar: GE:115%
Flame Trail: GE:10% per yard of distance, up to a maximum of 150% (though the range is longer than 15 yards)
Boomstick: GE: 60% per boom, total 120%

And if you can't tell by me giving you GEs, all accepted.
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 8:44 pm

Alice's shooty things...

GE:175/200/225% for each series of three.

Innate is N/A for GE.
Back to top Go down
View user profile
duco-ducis

avatar

Posts : 35
Join date : 2012-03-26
Location : Right Behind You

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 10:23 pm

Human-

Name: Matthew Bellspring

Age: 26

Gender: Male

Appearance: A shoddily dressed teenager, Matthew is more focused on his schoolwork than anything else. Aside from basic personal hygine the teenager is happy to just slap on a pair of sweatpants, a black tee, and some tennies so he can get on with his day. Matthew's tousled black hair often hides beneath a gray beanie. He's clearly of eastern descent, and it's moreso evident in his black tired eyes.

Personality: A bit odd, Matthew get very flustered when he has nothing to do. Whenever he lacks a particular task he'll stumble about, fidget, use his hands overly when speaking, and just go everywhere. However, he remained perfectly calm and composed under stress, and his mind sharpens. He's a good guy to know when shit hits the fan, and some people at least find him amusing at a party.

Short History: Not much to say really. He's led a pretty simple life. He works hard in school and he likes to relax every now and then so he's had typical exposure to most social and education norms. He really wants to become an architechtural engineer so he's focused on his studies.

Other: Matthew sucks at gaming. He only made a DaCre to get his friends to stop bugging him.

Name: Takita

Innate: Terra: Earth Control

Personality: Takita is very curious, and rather forward in her quests. She seems a bit out of touch with more social concepts so she can occasionally cause awkward situations. But on the whole she enjoys learning new things and just exploring with friends. Actually a very down to earth girl(hurdurdur).

Rank D:

Appearance: Takita appears as a typical Northern Tree Shrew, albeit much larger at roughly two and a half feet long. Her body is mostly lined with plates of mysteriously stable sand, held in place subconsciously by her innate.

Attack 1: Sands of Time(Passive)- Whenever Takita is in contact with her sand wounds and afflictions will slowly reduce until they reach a point as if they never happened. This process, though gradual continues until no sand is in contact. However, the ability slows practically to a halt when she uses additional attacks or attempts to use her innate for purposes outside of basic self sufficiency.

Attack 2: Gaia's Locks – Takita calls upon a long whip of earth to attack with. The whips thickness and length varies, but must always originate from within her innate's range. This device has a grated texture, and is filled with jagged stones, granules, minerals, and so forth. The whip can be controlled outside of her range, and essentially has it's own range equal to her inmate’s range(which allows it to draw earth to make itself wider or thinner). Maximum range of 25 feet.

Attack 3: Swamp – Takita softens the earth within a fifty foot radius around her. This soft ground slows enemies and tends to weaken blows that rely on. Although the range is great, the effectiveness drops every 12.5 feet so that targets outside feel at most a slight heaviness in legs, whereas running techniques or acceleration is crippled if not nulled when up close. Takita can maintain this field as she moves in order to sense location of objects and people, although the fields slowing effect is nullified when she does so and she is rather vulnerable. Swamp and all of its evolutions does not immediately form, rather the soil immediately near Takita is effected and then spreads outwards.

Innate Manifestation: Earth and minerals within a foot of Takita can be controlled and manipulated. If need be she can use her swamp to go underground and use her innate to maintain a stable condition underground. Takita's sand will always return to her over time if it leaves this field. She can slowly move through stone, earth, etc.

Rank C:

Appearance: Obtaining a more anthropomorphic form. This four and a half foot half mouse half woman dons a simple gi and headband. Although most are hidden by her black hair, and clothing, the sand plates are still held in place, held there by her innate.

Attack 1: Sand Tome – A half sphere of stone settles around Takita, protecting her from attacks. This mighty barrier unfortunately requires a two round cooldown but increases the thickness of Takita's plates when dispelled. She can also use the distraction of the dispelling to sink into the earth.

Attack 2: Sand Serpent – Takita utilizes some of her own sand(in addition with nearby earth)to create a serpent roughly four feet in length. The serpent has instincts of its own but responds to Takita's will. Using a range innate equal to Takita's D rank this serpent can double in size every round. It has similar properties to Gaia's Lock so glancing blows or light grazes can still leave noticeable wounds. It's main goal upon making contact with an enemy is to break itself down and essentially press through or burn itself through the body, causing horrible pain and festering internal wounds as soil and dirt enters the body. Sand Serpent can burrow when inside Bog.

Attack 3: Bog – Similar to Swamp, Bog still covers a radius of fifty feet. The difference is that it is fully effective for half of its distance, whereupon it drops by fifty percent. With Bog, Takita can actively move around underground.

Innate Manifestation: A metaphysical healing effect similar to Sands of Time take effect whenever Takita is underground, taking little action, and in contact with her sand. She can sense the placement of enemies who are within fifty feet of her. Her range does not increase, but she's still self sufficient underground. Can move through stone, earth, etc.

Rank B:

Appearance: More woman than mouse as this point, Takita keeps her ears hidden beneath her sun shade. Her claws retract beneath her nails so enemies aren't as aware of their presence. She as always, ensures her long tail is lined in a grated pattern with sand, making it an effective impromptu weapon. The gi remains, hiding several bags of sand along with the sand skin which continues to cover her.

Attack 1: Arm of Geb – A massive forty foot arm of stone rises from the ground. It can be manipulated and temporarily 'jump' if it wishes to reach higher.

Attack 2: Gorgon Sisters – Three Sand Serpents are formed.

Attack 3: Quick Sand – A large seventy five foot radius makes this move very debilitating to earth bound enemies. Once people get twenty five feet into the field they'll feel the full effect of speed decrease. When they fifty five feet in they will start to slowly sink downwards. Standing in the same spot for more than one round will cause one to be stuck and actively sinking requiring full focus if they wish to get free.

Innate Manifestation: Earth Control within five feet. She can pretty much well swim underground at this point and constantly has a sonar sense with a range of thirty feet. This expands to one hundred feet when using Quick Sand.

Rank A: ???
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 10:46 pm



I want to make sure I understand your moves before assigning GE's.

Sands of Time: Slowly heals attacks, at the cost of all of her innate that is not used to hold the armor sand in place, but is absolute in that I can heal anything that doesn’t explicitly negate time manipulation.

Gaia’s Locks: Long whip that must be summoned next to your person, that effectively acts as limited version of your innate with longer range?

Swamp: Turns the ground into a swamp, and either applies an additional slow or a sensing affect as long as it is maintained.

Innate: Does Takita's Sand mean her armor plates?

~~

Sand Tome: Shield, with the disadvantage of a cooldown, but also increases her armor.

Sand Serpent: Basically, a virus with doubling power every turn? Gonna have to say no to the doubling (it may increase at a non exponential rate, though.)

Bog: So, upgraded Swamp, with inbuilt tunneling?

Innate: So, her innate is now upgraded Sands of Time, with movement, and sensor?

~~

Arm of Geb: How advanced is this manipulation? Is it just moving, not reshaping?

Gorgon Sister: Same problem I had before.

Quick Sand: Basically, creates a field of quick sand that sucks even faster if she focuses.

Innate: Her innate once again is earth manipulation, with sensing and a combo with Quick Sand.


Back to top Go down
View user profile
duco-ducis

avatar

Posts : 35
Join date : 2012-03-26
Location : Right Behind You

PostSubject: Re: Bio Applications   Mon Mar 26, 2012 11:23 pm

Sands of Time: Essentially, of course the rate at which is does so means she'd essentially have to run and hide for several rounds to completely heal.

Gaia’s Locks: Hmm, I...believe you got it right. Keep in mind she can't like use the whip to reach a long distance, and then use the whip to pick up a rock and throw it or anything. It merely means the whip can change in shape and size. Once severed any portion of the whip not within two feet of her drops limp.

Swamp: Not exactly a swamp, although the ground will become a gray color it doesn't actually become mush or anything.


Innate: Yes, but Takita does not have armor, the sand plates are merely sand held in a shape(I think it's important to note this because in the event Takita is knocked out the sand will retain it's shape, but she has to be consciously affect it to make it armor). Unless Takita actively hardens them with her innate they'll give way to something like a sneak attack or such.


Sand Tome: Yep, once again though, it doesn't increase her sand's effectiveness it just means she has more of it. She still has to actively harden it.

Sand Serpent: Hmm a virus would sum it up. Keep in mind it's doubling stops at ten feet, though I might just cap it at eight instead, which would mean it can double in size one time.

Bog: Yup, or rather, it is to say because of bog it's easier for her to tunnel with her innate. It isn't specifically a build in feature.

Innate: Yeah that sums it up. Although just keeping in mind the sensor won't work on airborne objects.


Arm of Geb: Only movement. She can't break it down and remanipulate it. It also can only jump around, or drag itself, meaning it can't use quicksand as a transport method. Haha, on a perhaps important note it is save to say it is 'entirely' double jointed(so it can still attack if one approaches from the elbow or what not)

Gorgon Sisters: Same answer, doubling would work only once. I'll come up with something else if this still doesn't satisfy.

Quick Sand: She can only focus it if she's scanning, and then it will not work, just like it's previous versions. Like the other variants, the degree of effectiveness depends on how close to the center your are.

Innate: Yeah but once again her sonar sense only goes up if using the less combat oriented variant of quick sand. Otherwise yeah, she's pretty much well a sensor/guerrilla warfare DaCre all in all
Back to top Go down
View user profile
duco-ducis

avatar

Posts : 35
Join date : 2012-03-26
Location : Right Behind You

PostSubject: Re: Bio Applications   Tue Mar 27, 2012 12:30 am

Name: Siege

Innate: Valor Raiment – All of Siege's moves, physical power, and defense are boosted by 15% GE.

Personality: Very distant and withdrawn. Siege does well enough to respond when someone speaks to him, but he does little to encourage conversation. He respects the actions of others over their words. He's no fool and isn't drunk from any foolish warrior's sense of bloodlust. He feels great desire to create warriors capable of surviving in this age, rather than seeing them foolishly run to their deaths.

Rank D:

Appearance: Simply put, a giant man. Siege is a huge eight foot tall behemoth. His body is layered with rippling muscle and his features are strong and sharp. His wide face holds a calm and reserved expression almost all the time. With his innate he's constantly seen wearing a set of steel colored banded plate armor. The armor holds multiple layers and folds and over laps so as not to hinder his movement.

Attack 1: Aura (passive ability) – When Aura is active it absorbs energy attacks, the armor working as a moving Faraday’s Cage. For every ability Aura absorbs, Valor Raiment boosts his abilities by another 5%. This ability functions for three rounds once activated, before requiring two turns of cooldown. GE-120+(Valor Raiment)%

Attack 2: Slam – Coils of righteous energy well up in Siege's gauntlets. If Siege hits an enemy it does tremendous damage. This dispels after Siege strikes an opponent and requires a turn cooldown. So Siege can use it twice before it needs to cool(one hit per fist). Each fist has GE- 110+(Valor Raiment)% While Aura is activated, Siege may empower each Slam to have GE-110+3x(Valor Raiment)%, but this immediately puts Aura on a 4 turn cooldown before it may be activated again, and puts Slam on a 2 turn cooldown. Siege must immediately strike with this combo the post it is activated or it is wasted.

Attack 3: Magnet – Other DaCre will be pulled towards Seige. This will not hinder a DaCre's footing, nor will it lift one off the ground. Rather it's almost as if the DaCre's data has an unconscious pull or desire to move closer. Magnet can be held for five full rounds before it needs a round cooldown.

Innate Manifestation: As usual. No GE.


Rank C:

Appearance: Same a blue glowing trim lines his armor.

Attack 1: Behemoth Sword – The Valor Raiment has produced a mighty claymore. It is roughly six and a half feet in length, two feet wide, and nigh on eight inches thick. The Valor Raiment and Behemoth Sword work off of each other as they are of the same material, meaning the damage it deals does a good bit of extra damage. 250+(Valor Raiment)%

Attack 2: Kinesis – A type of kinesis plays upon the Raiment, allowing it to be controlled so Siege can attack with greater speed and even levitate. Kinesis can be used to charge Mighty Aura. GE-80+(Valor Raiment)%

Attack 3: Mighty Aura – Similar to it's previous version. GE-130+(Valor Raiment)%

Innate Manifestation: As before.

Rank B:

Appearance: His armor becomes more layered and decorative. It lacks crevices or weak points and holds a constant blue energy that flows about an ornate trim encompassing the armor. Magnificent green and blue armored wings are folded behind his back, but can be stretched out at any time for defence. They can allow him to hover, but not fly.

Attack 1: Angel's Edge – Same as before. Although it seems faster, as if imbued with Kinesis

Attack 2: Griffin's Spirit – Siege is sheathed in a bright white aura. His speed and reflex's become intense, allowing to him to close great gaps in the blink of an eye. With his wings out he can also fly and maneuver at this great speed. Can charge Divine Aura

Attack 3: Divine Aura – Similar to it's previous versions, Divine Aura is filled with the vigilance of the angels, allowing it to last five rounds, with a turn for cooldown.

Innate Manifestation: Similar to before. The blue energy will slowly charge Divine Aura one rank per two rounds.

Okay and here's Siege. Added his B rank and swapped out Magnet for Push in his D
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Tue Mar 27, 2012 1:41 am

Sands of Time-
GE:30% for the rate of healing, but can heal anything that does not explicitly stop time manipulation.
Gaia’s Locks-
GE:110%
Swamp-
GE:150%
Innate:
GE:130%
Sand Tome: GE- 190%
Sand Serpent: Yeah, a cap at eight feet’s good. GE-45/90%.
Bog: 140%
Innate: 120%
Arm of Geb: 130%
Gorgon Sisters. 15/30% each.
Quick Sand: 130%
Innate: 110%


Sorry for taking forever.. Roleplaying is busy.. O_0
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Tue Mar 27, 2012 10:41 am

Magnet: GE 100+(Valor Raiment)%

Angel's Edge: GE 150+(Valor Raiment)% for the sword itself, (Valor Raiment)% for the speed boost.
Griffin's Spirit: GE-80+(Valor Raiment)%
Divine Aura: GE 90+(Valor Raiment)%
Back to top Go down
View user profile
duco-ducis

avatar

Posts : 35
Join date : 2012-03-26
Location : Right Behind You

PostSubject: Re: Bio Applications   Tue Mar 27, 2012 5:20 pm

DaCre-

Name: Mica Alabarn

Innate: Flower Power: Mica is capable of forming a kind of digital lily to aid her. Aside from the fact she can form these in bulk, Mica is able to manipulate the lilies. This ranges from adjusting the flowers' hardness, their size, what stage of growth they're in, and even cause them to explode for various effects. Lily also has the ability to 'focus' lilies, or use them as a medium for her actual abilities.

Personality: Mica is a bit of a loose cannon most of the time. Her main methods of communication generally involves very physical body language. If something doesn't go her way, she's often inclined to punch or kick her problems. Problem is, this hasn't failed her so far, so she hasn't exactly found a reason to 'stop'. Being quite aggressive for her size, Mica often prefers to be the one in charge, or the center of attention. After all this years as a loner, she hasn't really done much work on her team building skills.

But the girl isn't entirely heartless. At its roots, she simply hates those who give up. The sight of seeing a person claim there's nothing they can do, or they're unable to do it often upsets her. Given her past, this might be understandable. Of course, her reaction is often partly reflex, partly for spite, but every now an then, a person needs a good kick in the head to set them straight. Mica's real pet peeve isn't seeing people grieve at their problems; it's seeing them give up.

Short History: Mica wasn't always a rogue DaCre, wandering the wastes of the virtual world. Like many, she had a tamer. Unfortunately, his ego long ago got the better of him, convincing himself he either required no assistance from a mechanical device, or that he shouldn't even be seen with her.

Mica did...not take this well of course, but there wasn't exactly a way to make that clear to him. So she decided to find a different agenda. Find a way to meet the creep, and pummel him, a most simple routine. Aside from that first step. It isn't always easy to meet a guy who doesn't even exist in your realm, now is it. Oh well...perhaps something will come up?

Other: Sushi Lover, Cat Hater.

Rank D:

Appearance: Mica is terribly small, rising to only a bit over four feet. Her silver hair is cut so the sides grown longer closer to her face. At its longest(near the cheeks)her hair reaches past her collar bone. Her large eyes are a bright jade, and generally hold a smoldering flame. Her small and dainty figure is almost always covered by a silver blue kimono, and sash. Underneath this, however, is a dark gi. Mica carries a sheath for a Miao Dao, but she doesn't actually have the sword for it.

-Attack 1: White Lily Blossom Shield – Forming a large white barrier that completely encases the DaCre, Mica is protected from anything entering, that disrupts her data signature(causes damage, or influences her status). Even though the barrier provides excellent defense, Mica is unable to interact in battle, and if she attempts to do anything, the barrier is dispelled(even though this doesn't dispel the barrier, one cannot even hear Mica from the other side.

-Attack 2: White Lily Blossom Cannon: This is commonly a follow up attack used after Blossom Shield. Summon a large lily, Mica fires a concentrated beam of energy at a target. She can maintain the beam for a duration. If Mica uses this directly after dispelling Blossom Shield, the cannon can deal attentional damage depending on the amount of damage the shield negated.

-Attack 3: White Lily Fracture – Mica shatters a lily(s), and sends them hurtling at her foes. The fractures are sharp and able to pierce deep into targets. She does maintain some brief manipulation of the pieces, but since this attack is mostly used at a distance, or to focus on one enemy, she can become vulnerable when using this attack. Just as Blossom Cannon's connection to Blossom Shield, Lily Fracture can be linked for additional damage. For maximum damage, she can link from her shield, to cannon, to fracture.

-Innate Manifestation: Mica can control up to five lilies. The lilies themselves can be controlled generally to their peak, including density, hardness, shape, and growth stage. They can also be detonated for mild damage.

Rank C

Appearance- Mica's appearance is unchanged.

-Attack 1: White Lily Blossom Shield (2) – Nothing new here really.

-Attack 2: White Lily Blossom Cannon (2) – Same deal as before pretty much. It packs more of a punch when linked with White Lily Shield.

-Attack 3: White Lily Fracture (2) – The lily will produce more pieces. The fractures also move a bit faster than before. GE-5

-Innate Manifestation: Mostly the same. Mica can form seven lilies. She can self destruct the pieces of Lily Fracture, for significantly more damage.


Rank B:

Appearance: Mica's appearance still remains the same.

-Attack 1: White Lily Blossom Shield (3) Nope, you're not gonna find anything new this rank either. The shield is intensely concentrated, and bothering to attempt break it might as well be considered a waste of time. Same deal as before, yay, super shield! Can't do crap...fudge.

-Attack 2: White Lily Blossom Cannon (3) Yeah, yeah, same old same old. The cannon is stronger, once again.

-Attack 3: White Lily Fracture (3) Yep still here too. More pieces, stronger, faster. Pretty basic sequence

-Innate Manifestation: Mica can control fourteen lilies. Fractured lilies deal massive damage when they self destruct.


Last edited by duco-ducis on Wed Apr 04, 2012 9:51 pm; edited 1 time in total
Back to top Go down
View user profile
The 42nd Gecko
Admin


Posts : 72
Join date : 2012-03-26

PostSubject: Re: Bio Applications   Wed Apr 04, 2012 9:41 pm

White Lily Blossom Shield: GE 150%
White Lily Blossom Cannon: Offensive GE: 45%, gains half of damage negated by Blossom Shield.
White Lily Fracture: Offesnive GE: 80%, gains half of GE of Blossom Cannon fire before Fracturing.
Innate: GE 100%
Back to top Go down
View user profile
Ark Von Doom

avatar

Posts : 45
Join date : 2012-03-24

PostSubject: Re: Bio Applications   Fri Apr 06, 2012 1:37 am

It's a me, Saelze! Anywho... Here's my latest draft for Saelze. GE's, issues, etc- we've got this down by now Razz


DaCre-

Name: Saelze
Innate: Bones
Personality: Saelze just wants to be... Normal. A former member of the absurdly inefficient DaCre secret police program, SHIPPO, she considers herself one tough cookie, but often becomes insecure when faced with actual problems, no matter how much she tries to hide it. She's got a steady (human) guy, is (occasionally) willing to try and form a better bond with her dad Voyle, and of course, has the incredible, inexplicable ability to hear Narrations. Even this- "STOP TALKING ABOUT ME!"

Rank D:

Appearance: A three foot tall light yellow jackalope, that walks on its hind legs, and has the greatest gift known to man: opposable thumbs. Saelze has maroon hair down to mid-range of her neck, golden eyes, and a bushy tail just like a rabbit- But she's a jackalope, not a rabbit, and you had better not forget it!

-Attack 1: Skele-Drake/Hoplite: Saelze summons a small, three foot tall Drake made of bones to her aid, with four legs, tiny wings and an extremely long tail. It can be sacrificed by shifting into Hoplite mode: a large Pogo-Stick with pistons, which allows Saelze to launch herself at incredible speeds in a single direction and, if brought down on someone's head, can really hurt. Once sacrificed for a pogo-stick, the regular drake cannot be resummoned for two turns. Safety Advisory: Do not use Hoplite in areas with a Low Ceiling.
GE:

-Attack 2: Lightning Rod: Saelze harnesses a pair of ephemeral antlers to summon a single large bolt of lightning down from the sky, with low accuracy but a wide radius of impact. This ability passively draws on natural static and electricity, and also converts most electric attacks directed at Saelze, to make a power boost for this ability instead. Passed down from her Father, Voyle.
GE:

-Attack 3: Taunt: Saelze flings a single shard of bone, around half a foot long, into the air. Guided by Narrative Suggestion, the shard draws all enemy projectiles within a five foot radius towards itself instead of their intended target. If intact after drawing the enemies fire, the shard will then launch itself at the enemy who fired it as a homing shot. Hey, bullet- why don't you pick on someone your own size?
GE:

-Innate Manifestation: Saelze has control of all exposed bones within a few feet, or that are in turn touching those bones (like a chain). She can also manipulate bones inside her own body. In this rank, Saelze is considered to have "One Foot in the Ground"- she is immune to Fractures, and blows that would deal fracture damage are decreased to flesh wounds. Normal destruction is still possible.
GE:


Rank C:

Appearance: An anthropomorphic jackalope, Saelze is about 5'7, has a black bulletproof vest, black jeans, and yellow fur- the armor, of course, comes off. She has maroon hair that goes down to the bottom of her neck and golden eyes.

-Attack 1: Skele-Dragon/Dragoon: Saelze summons a larger, six foot tall dragon made of bones to her aid, with four legs, larger wings and an even longer tail with a barbed tip. It can be sacrificed by shifting into Dragoon mode: a pair of piston covered super boots made of bone, that allow Saelze to launch herself at extreme speeds in a single direction (aka, mega jumping), and a long spear with the dragon's tail as a tip. The spear also has these pistons, and can also be used for launching, but has no other special properties. Once sacrificed for Dragoon mode, the regular dragon cannot be resummoned for two turns.
GE:

-Attack 2: Thunder Catch: Saelze acquires an buckler-armband made of bone with a dream-catcher like array in its center teeming with lightning. She can use this to fire a single, strong bolt of lightning with good accuracy that decreases with distance, or low accuracy from the sky within a wide area. The armband passively collects static and electricty from the air and surrounding sources, and also converts electrical attacks used on Saelze, to create power boosts for this attack instead.
GE:

-Attack 3: Provoke: Saelze tosses up a large, foot-wide sphere of bone, into the air. Guided by Narrative Suggestion, this sphere automatically draws all enemy projectiles within several yards towards it- and then fires a shard of bone at them to negate them. This sphere hovers in place and continues to target all enemy projectiles that come near it until destroyed and, if it lacks a projectile target, will fire at the enemy, targetable illusions, or other applicable targets instead. Hey, hey, hey! You suck!
GE:

-Innate Manifestation: Saelze has control of all exposed bones within a few yards, or that are touching the bones within that radius. She can also manipulate bones within her own body and, with contact to the flesh near the area, those in others bodies. In this rank, Saelze is considered "Corpse-like"- she is immune to Fractures, and her conciousness exists in her skull and brain (as long as these survive, and are not too badly damaged, she is still active). Shoot for the Head!
GE:


Rank B:

Appearance: Saelze's appearance alters drastically, to a nearly ten feet long giant Sphinx, though her face remains like an anthropomorpic jackalope's instead of becoming human, albeit larger and with razor sharp teeth, while her body becomes that of a lion. Her entire, extra thick spine is exposed, however, she has a second spine below the visible one, both of which are capable of running the body. The larger spine stretches out another five feet into a tail, with a draconic skeletal head on the end that has even sharper teeth than her normal head, and is capable of full movement. All of her claws are sharpened to a point, and her skeletal head spouts a row of sharp spikes on its head and sides. Her hair is still maroon, and is now down and back to her shoulders, and her eyes are golden.

-Attack 1: Raver Steps: Areas Saelze steps on, including those in the air when she jumps, become passively noted. When these steps are activated, an orange ephemeral material slices through all of the space between them, connecting every one of them in a giant death-web. Sometimes, Saelze walks in her Grandfathers footsteps... And sometimes, she chooses her own path.
GE:

-Attack 2: Bolt Reaver: Saelze's entire body passively crackles with harmful electricty (when she enables it), for steady damage to anything within a few feet of her body, gathers static and electricity from nearby sources, and converts eletrical attacks fired her way, all into power for this passive crackle. This crackle can be dispelled by firing out a long, rending beam of lightning, or by summoning a small storm of lightning bolts from the sky in a radius around her.
GE:

-Attack 3: Bluff: Saelze tosses up a small, two foot rounded skeletal drake with two rows of powerful wings, that projects (without actually having) the power level of an A-rank DaCre, smothering weaker signals nearby. Guided by Narrative Suggestion, it draws all enemy projectiles within a large radius towards itself- and fires a stream of bone shards to negate them. The drake then flies around, countering other projectiles launched and negating those. If it lacks a projectile target, it will attack the enemy or other applicable targets instead. I can take on you, and you, and you, and... Why are you all looking at me like that?
GE:

-Innate Manifestation: Saelze has control of all exposed bones within a large radius, or that are touching the bones within that radius. She can also manipulate bones in her own body and, within a few feet, those in others bodies. She can instantly fix Fracture damage in others. In this rank, Saelze is considered "Galdon-esque"- she is immune to Fractures, and her conciousness exists within her skulls (back and front) and her brain (as long as these survive, and are not too badly damaged, she is still active). Making Grandpa proud.
GE:

Rank A: Night of the Living Jackalope
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Bio Applications   

Back to top Go down
 
Bio Applications
View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
DaCre: Diagnostics :: OOC :: Character Sheets and Bios-
Jump to: